![]() Growing Power also grants a nice Ability Strength increase, but feel free to use an aura that fits the polarity.Įfficiency is important to making Peacemakers a reliable ability, so we'll be using Fleeting Expertise and Streamline (both at R4) to max the Efficiency stat. Transient Fortitude is the only Strength mod you need, buffing Shatter Shield's DR to 95% while giving your Peacemakers a nice damage increase. This build covers the basics for Mesa, giving you max Ability Efficiency with a hefty boost to your Duration. Related: Warframe: A Complete Guide To Incarnon Weapons You can build for Range to increase the minimum value of your FOV ring, but you'll need considerable investment into Ability Range to notice any difference. Strength makes your pistols hit even harder, and Efficiency allows you to stay in this form for much longer. Peacemaker can trigger Arcanes and is affected by pistol-related Arcane buffs.īuilding Peacemaker for Strength and Efficiency is highly recommended. The damage bonus is affected by your Ability Strength and stacks additively with other base damage sources. In layman's terms, the more lead you spew out, the more accurate you'll need to be.Ĭonversely, firing Peacemaker will cause you to gain an escalating damage and fire rate buff. You may only reset your FOV by recasting the ability. ![]() Your auto-aim ring cannot shrink smaller than 15 degrees, affected by Ability Range. ![]() As you fire your pistols, this ring will begin to shrink. This is displayed with a ring on the edge of your screen. Peacemaker features automatic lock-on that hits targets within the ability's field of view. Range can also be a consideration if you want to stun targets with Shatter Shield, especially if you're using this ability's augment mod. ![]() Modding for Strength is highly recommended to get the most DR from this ability. Only weapons are affected by Shatter Shield. Shatter Shield does not work against melee units, DoTs, or ground degens. This works with hitscan bullets and even Bombard rockets. Enemy projectiles also reflect back to their origin point on contact with the shield, provided the target is close enough to Mesa. While Shatter Shield is active, Mesa takes 80% less damage by default, although this value can scale up to 95% with Ability Strength. Shatter Shield covers Mesa in a thin energy shield, absorbing most hitscan damage that comes her way. Two allies have 50% uptime, while three allies have 33% uptime. If you only have one ally, they'll have it for 100% of its duration. For example, if your Shooting Gallery lasts for 60 seconds and you have a full team, each ally gets it for 20 seconds. The ability rotates between your other three squadmates, its duration determined by your remaining timer divided by the number of squadmates yet to receive it. Only one ally may benefit from Shooting Gallery at a time. The lasso stuns up to three targets with each pulse. Enemies with guns will have their weapons jammed, and melee units will become disoriented. Anyone affected by the buff deals 25% more damage-additive with base damage mods like Serration-and periodically causes enemies within Shooting Gallery's radius to become stunned. Shooting Gallery projects an energy lasso around Mesa and one of your squad members.
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